Suggested Big Ideas:

Grades 1–2 (Ages 6–8) Q2

The following experiences with technology and digital resources are examples of learning activities students might engage in during PK–2 (ages 6–8):
  1. Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and websites. (6)
  2. Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (1,2)
  3. In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum
area. (1,2,6)

Technology Operations and Concepts

1. Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and websites. (6)
Lesson Title
Description/Learning Target
Application
Files













Digital Learning Projects

1. Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (1,2)
2. In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum
area. (1,2,6)
Lesson Title
Description/Learning Target
Application
Files
Unit Plans: Share Your Culture Through Storytelling
Objectives
Learn multiple software programs to create a multimedia video clip.
Explore personal and cultural heritage through multimedia activities that develop reading, writing and speaking skills.
Conduct research from a variety of sources such as the internet, live interviews and print, and gather images, music and ideas for making a movie.
Use digital storytelling as an interpersonal communication tool and explore diverse formats for sharing stories at home, at school and online.
Various
Unit Plans
Saving the Planet, One Story at a Time
Make your own digital story about helping the environment. Think of something that’s meaningful to you....
Various
Lesson