Suggested Big Ideas:

Grades PK–K (Ages 4–5) Q2

The following experiences with technology and digital resources are examples of learning activities students might engage in during PK–K (ages 4–5):
  1. Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and websites. (6)
  2. Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (1,2)
  3. In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum
area. (1,2,6)

Technology Operations and Concepts

1. Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and websites. (6)

Lesson Title
Description/Learning Target
Application
Files
Earobics - Letters, Sounds and Words
Students will demonstrate an ability to navigate in a virtual environment while developing their letter, sound, and word connections.
http://www.earobics.com/gamegoo/gooeylo.html

ABCYA
ABCya! Kindergarten children's computer games & activities feature large and easy-to-use navigation buttons as well as voice instructions. Games and activities include: alphabetical order, upper-case and lower-case letters, counting numbers, connect the dots, numerical order, shapes, addition, e-storybooks and holiday games.
Website
ABCYA.com




Digital Learning Projects

2. Illustrate and communicate original ideas and stories using digital tools and media-rich resources. (1,2)
3. In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum
area. (1,2,6)

Lesson Title
Description/Learning Target
Application
Files
Unit Plans: Share Your Culture Through Storytelling
Objectives
Learn multiple software programs to create a multimedia video clip.
Explore personal and cultural heritage through multimedia activities that develop reading, writing and speaking skills.
Conduct research from a variety of sources such as the internet, live interviews and print, and gather images, music and ideas for making a movie.
Use digital storytelling as an interpersonal communication tool and explore diverse formats for sharing stories at home, at school and online.
Various
Unit Plans